Open williamlzw opened 1 year ago
void ImageBuffer::set_texture_descriptor() { cudaTextureDesc texture_descriptor; memset(&texture_descriptor, 0, sizeof(texture_descriptor)); texture_descriptor.addressMode[0] = cudaAddressModeBorder; texture_descriptor.addressMode[1] = cudaAddressModeBorder; texture_descriptor.filterMode = cudaFilterModeLinear; texture_descriptor.readMode = cudaReadModeNormalizedFloat;//???????????? } CudaTextureDescriptor texture_descriptor = new CudaTextureDescriptor(); texture_descriptor.addressMode[0] = CUAddressMode.Border; texture_descriptor.addressMode[1] = CUAddressMode.Border; texture_descriptor.filterMode = CUFilterMode.Linear;