Open RoboMWM opened 6 years ago
Just ran this on a test server without FAWE, though I also used the version of CyberWorld uploaded in the target directory (since I was trying to get it to work without multiverse - was attempting to use worlds section in bukkit.yml to specify generator), so unsure which was at fault.
I personally didn't try that before. But it should work in theory. The world generator name is CyberWorld
.
If you remove some schematic files, you could try to delete the created tmp file in the plugin folder.
Because the plugin pre-generates random city maps based on the information inside the schematic files and folders. Removing/adding them in generation process might cause some issues.
I think it didn't work with bukkit.yml's specifications because the wiki states the plugin must have specified load: startup
in plugin.yml.
After looking up the plugin.yml. I think you are right. It was a long time ago. Sincere apology for giving the wrong answer.
Unsure if me using FAWE affects this. I'll try on a server without it later.