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Advice on Player Data #2

Open yazukiwolf opened 7 years ago

yazukiwolf commented 7 years ago

To give a sense of progression to the game, I`d like to create Player data that can save which stages the player has cleared and how many collectables they found in each stage.

I`m working on an "overmap" stage that should act as a stage select screen that will map out all the games stages with various "gates" along the way that will be locked until the player has collected a specified number of collectables from the stages up to that point.

When the "overmap" stage is complete it would then use the above mentioned player data to display the player`s progress and lock or unlock the gates.

It will probably be more clear when I have the overmap ready for you to see, but would it be possible for you to start working on the scripts for this? If so I`ll make a new issue with any other detail you need to make it more clear.

here`s a reference sample of what the overmap may look like https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQaRnkahDEp511Byk3CcQWopDGR3IY9TAnDzvMoz7Maf5OD_Jl4

and this is a reference of what the gates may be like (in this case it`s a lock that is opened with gold or achievement points) https://i.ytimg.com/vi/awVJ81WB_Hk/maxresdefault.jpg

yazukiwolf commented 7 years ago

So I`ve changed my mind about the gates. There will still be an overmap, but instead of unlocking gates with gold or achievement points the player will just have to complete a set number of stages to unlock each gate.

for example say the player can access any of the first 10 levels right off the bat, but a gate might block the next set of stages until the player has completed 8 levels. This is basically just to allow the player to skip a stage if they get stuck and still progress.