Framebuffer effects in Skies Of Arcadia don't quite work right in nulldc (r56
tested) - what should happen is that the current image should be captured and
then used like a texture in the special effect. What actually happens is that
the captured image is stretched horizontally, so only the left half of the
image is visible.
This is most reproducable in the first boss battle, where the effect is seen
three times in quick succession (after the bull first rears up and the battle
is triggered, the second time the bull rears up and then a scene transition
from the bull to the battle field). I've attached the nearest save game (walk
down the narrow corridor, through the door, down the ladder and through the
door to get to the boss).
Proper behaviour is here (4:30 onwards):
http://www.youtube.com/watch?v=Hr23NXrc3qA
Tested on version r56, default plugins, all PVR/Dynarec options tested.
System specs:
Operating System: Windows 7 x64 (x86 also tested)
CPU: E8500 3.8Ghz
Video Card: Nvidia GTS 250 (ATI X1400 also tested)
Sound Card: Onboard Realtek ALC889A
Original issue reported on code.google.com by matbur...@gmail.com on 24 Aug 2010 at 2:06
Original issue reported on code.google.com by
matbur...@gmail.com
on 24 Aug 2010 at 2:06