Closed kurosio closed 4 months ago
For example, when using some actions in quests. there will be a progress bar with numbers cooldown.
I envision it at the moment.
{ // some code inside {} CCooldown* pCol = CreateCooldown(/*timer*/, /*some callback*/); // destructor inside object on handle time }
resolved in https://github.com/kurosio/Teeworlds-MRPG-0.6/commit/f1219840
For example, when using some actions in quests. there will be a progress bar with numbers cooldown.
I envision it at the moment.