The monster adds a obstacle to the game, it will eats souls thus competing with you with collecting souls, also has the ability to kill you.
Behavior and Movement:
States
Eating soul (when touching a soul)
Chasing soul (when it sees)
Chasing player (when it sees)
Chasing old soul (walks to the last position seen)
Chasing old player (walks to the last position seen)
Avoid collisiders
Wandering
Interaction with Player:
If the monster touches the player the player dies and it is an instant game-over.
Visual Design:
[x] think about how the monster should look. I think the monster will look similar to the souls.
Obstacle Interaction:
If I am going the route of the monster is a bigger stronger? soul then I will have the ability to fly through wall like a soul
Difficulty Progression:
[] does the soul become stronger the more souls are inside the conduit?
Player Strategies:
Players will be able to drop souls they have in the backpack, and the monster will rather focus a souls then the player.
Description:
The monster adds a obstacle to the game, it will eats souls thus competing with you with collecting souls, also has the ability to kill you.
Behavior and Movement:
States
Eating soul (when touching a soul) Chasing soul (when it sees) Chasing player (when it sees) Chasing old soul (walks to the last position seen) Chasing old player (walks to the last position seen) Avoid collisiders Wandering
Interaction with Player:
If the monster touches the player the player dies and it is an instant game-over.
Visual Design:
Obstacle Interaction:
If I am going the route of the monster is a bigger stronger? soul then I will have the ability to fly through wall like a soul
Difficulty Progression:
Player Strategies:
Players will be able to drop souls they have in the backpack, and the monster will rather focus a souls then the player.