kurtontheway / stretchmesh

Automatically exported from code.google.com/p/stretchmesh
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Stretch Mesh won't load #3

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1.Paste .mll into plugins directory
2.Open Maya 2012 64 bit service pack 2
3.

What is the expected output? What do you see instead?

The expected output is a Kickstand menu, but instead I get an error
saying : // Error: Wrong number of arguments on call to artSkinSelectInfluence.

What version of the product are you using? On what operating system?

We are using Maya 2012 x64 bit with service pack 2, Windows 7

Please provide any additional information below.

typing in stretchMesh; on an object adds stretch mesh to it but there's no 
kickstand tab !

Original issue reported on code.google.com by andygee1...@gtempaccount.com on 13 Feb 2012 at 9:24

GoogleCodeExporter commented 9 years ago
That should have been:

What steps will reproduce the problem?
1.Paste .mll into plugins directory
2.Open Maya 2012 64 bit service pack 2
3.try to load stretch mesh plugin !

Original comment by andygee1...@gtempaccount.com on 13 Feb 2012 at 9:25

GoogleCodeExporter commented 9 years ago
Okay manually typing stretchMesh; on a piece of geometry adds stretch mesh.
closing down Maya and re opening adds the Kickstand labs menu.

Original comment by andygee1...@gtempaccount.com on 13 Feb 2012 at 7:43

GoogleCodeExporter commented 9 years ago
There is a block of code in stretchMeshCmd.cpp that needs to be ignored if 
compiling for 2011 and 2012. Unfortunately this code redefines and overwrites 
several global procs that are part of the standard maya install and different 
in maya 2012.

Original comment by david....@gmail.com on 17 Feb 2012 at 12:07

GoogleCodeExporter commented 9 years ago
I believe david.djx's latest changes to the repository fixed this issue.  
Attractor painting will not work on a StretchMesh node, but I suspect this is 
not a frequently used feature.  This will need to be addressed in the 
long-term, but for the short-term, if you build using the latest repository, 
you shouldn't get any errors.  David, can you confirm this?  Thanks!

-Daniel 

Original comment by ddawso...@gmail.com on 14 Mar 2012 at 2:51