Open GoogleCodeExporter opened 9 years ago
That should have been:
What steps will reproduce the problem?
1.Paste .mll into plugins directory
2.Open Maya 2012 64 bit service pack 2
3.try to load stretch mesh plugin !
Original comment by andygee1...@gtempaccount.com
on 13 Feb 2012 at 9:25
Okay manually typing stretchMesh; on a piece of geometry adds stretch mesh.
closing down Maya and re opening adds the Kickstand labs menu.
Original comment by andygee1...@gtempaccount.com
on 13 Feb 2012 at 7:43
There is a block of code in stretchMeshCmd.cpp that needs to be ignored if
compiling for 2011 and 2012. Unfortunately this code redefines and overwrites
several global procs that are part of the standard maya install and different
in maya 2012.
Original comment by david....@gmail.com
on 17 Feb 2012 at 12:07
I believe david.djx's latest changes to the repository fixed this issue.
Attractor painting will not work on a StretchMesh node, but I suspect this is
not a frequently used feature. This will need to be addressed in the
long-term, but for the short-term, if you build using the latest repository,
you shouldn't get any errors. David, can you confirm this? Thanks!
-Daniel
Original comment by ddawso...@gmail.com
on 14 Mar 2012 at 2:51
Original issue reported on code.google.com by
andygee1...@gtempaccount.com
on 13 Feb 2012 at 9:24