138.810 Error ClientMultiplayerManager.cpp:1086: mod-Kux-BlueprintExtensions was not registered for the following nth_ticks when the map was saved but has registered them as a result of loading: 13
138.810 Error ClientMultiplayerManager.cpp:1086: mod-Kux-CoreLib was not registered for the following nth_ticks when the map was saved but has registered them as a result of loading: 13
138.810 Error ClientMultiplayerManager.cpp:99: MultiplayerManager failed: "" + multiplayer.script-event-mismatch + "
" + "
mod-Kux-BlueprintExtensions" + "
mod-Kux-CoreLib"
138.811 Info ClientMultiplayerManager.cpp:610: UpdateTick(71931283) changing state from(ConnectedLoadingMap) to(Failed)
In-game:
Kann nicht beitreten. Die folgenden Steuerprogramme für Mod-Ereignisse stimmen nicht mit denen des Servers überein. Dies deutet darauf hin, dass diese Mods Probleme im Multiplayer (beim Speichern/Laden) hervorrufen können. (Weitere Details in der Protokolldatei):
mod-Kux-BlueprintExtensions
mod-Kux-CoreLib
Which translates to:
Unable to join. The following controll-applications for mod-events aren't the same as the servers. This indicates, that these mods will cause issues in Multiplayer (saving/loading). More information in the logs.
Same issue here. Apparently there is an event handler that isn't registered on the server side when loading the map. I've never seen this issue with any other mod and I'm running a ton.
In the logs:
In-game:
Which translates to:
Any idea, what is causing this?