Without the channel ID when subscribing, the events will never get sent to the Godot client even though we dont get an error from Discord.
We can just manually subscribe to these events outside of the loop where we subscribe to all events. Its only three events we need to do this for so I think this simple solution is fine.
Without the channel ID when subscribing, the events will never get sent to the Godot client even though we dont get an error from Discord. We can just manually subscribe to these events outside of the loop where we subscribe to all events. Its only three events we need to do this for so I think this simple solution is fine.