kvark / claymore

Just another tactical RPG in dark fantasy setting
Apache License 2.0
54 stars 3 forks source link

Job system #5

Open kvark opened 9 years ago

kvark commented 9 years ago

Everything should be a job like explained by Naughty Dog.

The frames are supposed to be fired up by the main thread in a continuous fashion, with multiple frames in flight at every moment. Culling, animation, and command buffer construction are all jobs.

We have multiple choices for the implementation:

ghost commented 9 years ago

I have been thinking of how to solve this problem. I have an early purposeful for a project called Snowstorm.

kvark commented 9 years ago

Wow, nice writeup, thanks @csherratt !

kvark commented 9 years ago

Most promising so far - https://github.com/kvark/fibe-rs