Closed kvark closed 9 years ago
Standard materials and shading models should be provided by gfx_pipeline. Claymore should re-use these and perhaps make its own material + technique as an algebraic type sum of the standard models, selected by the shader field of the resource.
shader
Basic material + tech are ported. The issue will be closed when claymore-scene introduces a material/technique proxy.
claymore-scene
Standard materials and shading models should be provided by gfx_pipeline. Claymore should re-use these and perhaps make its own material + technique as an algebraic type sum of the standard models, selected by the
shader
field of the resource.