kvark / claymore

Just another tactical RPG in dark fantasy setting
Apache License 2.0
54 stars 3 forks source link

Use gfx_pipeline for rendering #8

Closed kvark closed 9 years ago

kvark commented 9 years ago

Standard materials and shading models should be provided by gfx_pipeline. Claymore should re-use these and perhaps make its own material + technique as an algebraic type sum of the standard models, selected by the shader field of the resource.

kvark commented 9 years ago

Basic material + tech are ported. The issue will be closed when claymore-scene introduces a material/technique proxy.