kvark / kri

[old] Modern OpenGL-3 engine, a playground for experimental design concepts and features
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particle systems #11

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Implementation milestones:
1. Create PS engine extension
2. Export PS data from Blender
3. Extend loader for PS

Achievement benefits:
1. Nice & fast particle effects!

Original issue reported on code.google.com by kvarkus on 15 Oct 2009 at 5:21

GoogleCodeExporter commented 9 years ago
The particle engine is working on its own (see mandelbrot demo).
Loader now processes particle chunks: emitter, distribution & lifetime.
Now forces applied yet and no draw shape at the moment, but the general 
mechanics is 
ready and the particles are shown & updated correctly.

Original comment by kvarkus on 12 Apr 2010 at 7:36