kvark / kri

[old] Modern OpenGL-3 engine, a playground for experimental design concepts and features
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screen space picking #13

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Implementation milestones:
1. Develop the interface (entity tag).
2. Implement the render (with integer 1-channel destination texture).
3. Test and create a simple demo.

Achievement benefits:
1. User interaction in games via mouse.

Original issue reported on code.google.com by kvarkus on 22 Feb 2010 at 10:03

GoogleCodeExporter commented 9 years ago
The picking works correctly in the demo_pick.
Additional mouse actions (like drag & double click) will be implemented on 
demand.

Original comment by kvarkus on 8 Apr 2010 at 2:46