Implementation milestones:
1. Improve Node/Entity classes with physics data (speed, angular speed)
2. Implement fields & forces, make them affect bodies
3. Load physics data from Blender
4. Design GPU collision detection pipeline
5. Implement collision detection
6. Improve with more information gathered (HW Queries / Texture Read-backs)
7. Use it for proper collision resolving
Achievement benefits:
1. Solid simulation system - no need for setPosition, setOrientation, etc
2. Realistic virtual world interaction
Original issue reported on code.google.com by kvarkus on 27 Aug 2009 at 2:50
Original issue reported on code.google.com by
kvarkus
on 27 Aug 2009 at 2:50