This is a renderer update with the focus on using instancing. It batches same models together, reduces the state changes, but also adds frustum culling as well as parallelizes CPU physics update to multiple threads.
My laptop is now able to crank up the opponent count to 500 with good performance :tada:
This is a renderer update with the focus on using instancing. It batches same models together, reduces the state changes, but also adds frustum culling as well as parallelizes CPU physics update to multiple threads.
My laptop is now able to crank up the opponent count to 500 with good performance :tada: