Closed kvark closed 2 years ago
Moves water rendering to a separate shader/subsystem. Currently it's processing the camera angle and the shadow. It could do much more in the future, like use the depth of penetration, or raycast the reflection.
Moves water rendering to a separate shader/subsystem. Currently it's processing the camera angle and the shadow. It could do much more in the future, like use the depth of penetration, or raycast the reflection.![vangers-water-1](https://user-images.githubusercontent.com/107301/149716804-2e3e5105-2e03-4b24-aa91-3425f014d4fe.jpg)