GPU physics was fun. I had to implement it 3 times, first one rather unsuccessfully. It took ages and lots of sleepless night. But in the end, it was proven to not be required for physics to work. So it remained a huge maintenance burden. Now with lack of time to do it, I'm trying to lighten up the code. If needed, we can bring it back.
Closes #136
GPU physics was fun. I had to implement it 3 times, first one rather unsuccessfully. It took ages and lots of sleepless night. But in the end, it was proven to not be required for physics to work. So it remained a huge maintenance burden. Now with lack of time to do it, I'm trying to lighten up the code. If needed, we can bring it back.