Closed kvark closed 9 months ago
For levels, OBJ export will now create an associated MTL automatically. It looks like this:
newmtl t0 Kd 0.5176471 0.5647059 0.65882355 newmtl t1 Kd 0.5803922 0.6431373 0.47058824 newmtl t2 Kd 0.5176471 0.4392157 0.34509805 newmtl t3 Kd 0.3764706 0.4392157 0.3764706 newmtl t4 Kd 0.53333336 0.4392157 0.17254902 newmtl t5 Kd 0.8 0 0.047058824 newmtl t6 Kd 0.7529412 0.78431374 0 newmtl t7 Kd 0.26666668 0.3764706 0.26666668
For objects, all objects are expected to have the same MTL file. It can be generated like this:
cargo run --bin convert -- c:\data\Games\Vangers\data\resource\pal\objects.pal c:\data\Assets\Vangers\game\object.mtl
Then generating an object OBJ and just placing the "object.mtl" near it will make the materials show up:
I believe this is quite cool, because in any use of these assets having the colors/materials is immediately helpful.
For levels, OBJ export will now create an associated MTL automatically. It looks like this:
For objects, all objects are expected to have the same MTL file. It can be generated like this:
Then generating an object OBJ and just placing the "object.mtl" near it will make the materials show up:
I believe this is quite cool, because in any use of these assets having the colors/materials is immediately helpful.