We also use 'texture coloring' (as in FragColor = texture(tex, uv) * color). While it's not mandatory, please add color as the last optional parameter if possible.
It is very important to not break android version. Not sure if rust can create context on android device, so if possible let's keep fallback path of rv_init using glfunctor.
Hi, here is my proposal for how we can transfer all graphics-related tasks to the render-ng library.
We also use 'texture coloring' (as in FragColor = texture(tex, uv) * color). While it's not mandatory, please add color as the last optional parameter if possible.
The blend function is always the same:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
P.S. Feel free to change the naming/declarations as you see fit.