Open fedetrifo06 opened 1 year ago
I'm afraid that you can't just increment the version numbers and replace the package names; 1.19.3 made major changes to biome registries, which Colormatic uses for customizing colormapping. Updating to 1.19.3 is going to require working around this change.
As it turns out, the preview versions of 1.19.3 OptiFine that are presently available do not currently feature colormapping, likely for this exact reason. Based on what I've seen trying to get it working, it's my opinion that colormapping will have to be completely overhauled.
I'm afraid that you can't just increment the version numbers and replace the package names; 1.19.3 made major changes to biome registries, which Colormatic uses for customizing colormapping. Updating to 1.19.3 is going to require working around this change.
I know, but this is a start
Do these changes allow non-biome related color pack things to be altered? i.e. sky and fog, particles, crops, dyes, xp orbs, etc. If so, could a temporary release (or even forked mod) be released to enable those behaviors for players while we wait on a rewrite of the biome related stuff?
Do these changes allow non-biome related color pack things to be altered? i.e. sky and fog, particles, crops, dyes, xp orbs, etc. If so, could a temporary release (or even forked mod) be released to enable those behaviors for players while we wait on a rewrite of the biome related stuff?
I did try a few days ago, but it seems they're all fairly closely linked together in this mod. By the time I had all the biome functionality removed, very little remained - and what was left still needed refactoring.
But it might still be possible. I might give it another go this weekend when I have more time.
Do these changes allow non-biome related color pack things to be altered? i.e. sky and fog, particles, crops, dyes, xp orbs, etc. If so, could a temporary release (or even forked mod) be released to enable those behaviors for players while we wait on a rewrite of the biome related stuff?
I did try a few days ago, but it seems they're all fairly closely linked together in this mod. By the time I had all the biome functionality removed, very little remained - and what was left still needed refactoring.
But it might still be possible. I might give it another go this weekend when I have more time.
Did you ever finish or made progress?
Do these changes allow non-biome related color pack things to be altered? i.e. sky and fog, particles, crops, dyes, xp orbs, etc. If so, could a temporary release (or even forked mod) be released to enable those behaviors for players while we wait on a rewrite of the biome related stuff?
I did try a few days ago, but it seems they're all fairly closely linked together in this mod. By the time I had all the biome functionality removed, very little remained - and what was left still needed refactoring.
But it might still be possible. I might give it another go this weekend when I have more time.
Did you ever finish or made progress?
I haven't actually looked further yet.
Honestly, given some of what we've seen in today's April Fools snapshot, combined with the fact that we have seen Mojang add April Fools features to the game before (see Coal Block snd Stained Glass), I'm hopeful custom colormapping in the vanilla game is coming in the near future. 🫰
I updated the mod to Minecraft 1.19.3 but i can't compile it for some errors.
Anyone can fix it?