When a new map is loaded, after a match is completed, the Battle Frames aren't powered down. It works correctly on the first map, just not maps after that.
This is probably due to getting the SDL_GetTicks() and the IF statement not kicking off as there isn't any checking/resetting/comparison of the time since the new map began.
When a new map is loaded, after a match is completed, the Battle Frames aren't powered down. It works correctly on the first map, just not maps after that.
This is probably due to getting the SDL_GetTicks() and the IF statement not kicking off as there isn't any checking/resetting/comparison of the time since the new map began.