I'm getting many floating artifacts in my scenes. From what I've heard in this talk, it might be due to L set too high. From your experience, is this really the cause? Would this be solved if gaussian embeddings were used, or SIREN activations? From what I've seen in this thread, you've tried these approaches already.
I'm getting many floating artifacts in my scenes. From what I've heard in this talk, it might be due to L set too high. From your experience, is this really the cause? Would this be solved if gaussian embeddings were used, or SIREN activations? From what I've seen in this thread, you've tried these approaches already.
https://user-images.githubusercontent.com/1536515/133931076-bb6a880e-e5e0-422a-984b-1f0ef61c8ec6.mp4