Closed semchan closed 2 years ago
I still didn't find a way to represent unbounded scenes in unity...
Can I write a plug-in to render in real-time through the neural radiation field? When the virtual camera rotates to a certain angle, the image of the current angle is generated in real-time.
Hi, thanks for your great work. I know you can use mesh to represent 360 inward-facing scenes which can be used in unity, but facing scenes are hard to do as a mesh model. May I please let me know how to better represent facing scenes in unity3d? thanks a lot.