Closed jason718 closed 3 years ago
I believe you can find some details in the recent plenoctree project. I believe we're using the same concept although I don't know how he implements it.
I will briefly describe my implementation, but I cannot share the code.
You can also try https://github.com/DLR-RM/BlenderProc if you don't want to implement ray-tracing (it takes lot of time to learn and implement correctly, to be honest). This gives you directly the color, alpha and the depth of a scene (can contain multiple mesh). You only need to make sure the coordinate is the same.
Can you give more details about how to achieve the editing operations?