Hey, found an issue today, while making a second window in the menu. If you do a second BaseWindow (for Skinchanger for example) and you try to move it, it moves the window that gets called before it.
Basicly all i did was this:
auto test = std::make_shared<BaseWindow>(Vector2D(200, 200), Vector2D(200, 200), g_Fonts.pFontTahoma8.get(), g_Fonts.pFontTahoma10.get(), "Antario - test");
and call it after this->AddChild(windowMain);
Hey, found an issue today, while making a second window in the menu. If you do a second BaseWindow (for Skinchanger for example) and you try to move it, it moves the window that gets called before it. Basicly all i did was this:
auto test = std::make_shared<BaseWindow>(Vector2D(200, 200), Vector2D(200, 200), g_Fonts.pFontTahoma8.get(), g_Fonts.pFontTahoma10.get(), "Antario - test");
and call it after this->AddChild(windowMain);Video of the issue: https://youtu.be/WUqN-OFAmF0