"If there is helmet, then 1 if there is no helmet the 0"
should work like this
> bool GetArmour2()
> {
> static auto m_iArmH = g_pNetvars->GetOffset("DT_CSPlayer", "m_bHasHeavyArmor");
> return GetValue<BYTE>(m_iArmH);
> }
Always return true
what's the problem???
I'm sorry for my very bad english language... :(
Always return true what's the problem??? I'm sorry for my very bad english language... :(