Make each system a separate entity. This will help with referencing each system individually.
This will interfere with the ability of the player entity to target each system.
If we can figure out subclassing, they could all be referred to as a system, while each one would have a discreet set of values and stuff...
Make each system a separate entity. This will help with referencing each system individually. This will interfere with the ability of the player entity to target each system. If we can figure out subclassing, they could all be referred to as a system, while each one would have a discreet set of values and stuff...