Closed kwmcc closed 10 years ago
Overheat sounds are not triggered in the correct place. I think optimally, they trigger the same way the coolant sound does; with only one version in the player class called as it requires, not by the system.
is there code in player that tracks heat though? i didn't see anything like that the last time i checked.
Overheat sounds are not triggered in the correct place. I think optimally, they trigger the same way the coolant sound does; with only one version in the player class called as it requires, not by the system.