Closed randomdice101 closed 2 years ago
Did you do this on 21.11.19? The trainer info editor was not really functional for BDSP at the time. Check with 21.11.21
If you need to hex edit, just open the save in PKHeX and save it without editing anything. This will fix the checksums.
Also, possibly related: https://projectpokemon.org/home/forums/topic/59783-trainer-card-display-issue/
Yes it was on the first build. I hex edited the save and exported it again with the same pkhex version to fix the checksum. Seems the game has issues with SID of 0?
On Nov 22, 2021, at 17:36, Ammako @.***> wrote:
Did you do this on 21.11.19? The trainer info editor was not really functional for BDSP at the time. Check with 21.11.21
If you need to hex edit, just open the save in PKHeX and save it without editing anything. This will fix the checksums.
Also, possibly related: https://projectpokemon.org/home/forums/topic/59783-trainer-card-display-issue/
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHubhttps://github.com/kwsch/PKHeX/issues/3305#issuecomment-975977804, or unsubscribehttps://github.com/notifications/unsubscribe-auth/AA6UWJDQJ745J7XDZW3PGNTUNLAV3ANCNFSM5IP2TFIQ. Triage notifications on the go with GitHub Mobile for iOShttps://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Androidhttps://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.
Also this: https://teddit.net/r/PokemonBDSP/comments/qzfds2/help_viewing_trainer_card_causes_game_to_break/
I find it hard to believe they would've went all the way to Hearthome City before realizing their Trainer Card was broken though, so they may have been editing their save data as well, but it seems the game may be able to randomly generate 00000 SIDs on its own despite not being able to handle them properly.
If that's the case, there might be a game update to fix this, Eventually™
Hopefully people can dig in the rng and figure out if SID is possible. I know in my case I edited it. Kurt mentioned complete 0 was impossible but I haven’t heard about just the SOD being 0 being impossible. Hopefully it gets fixed. First game that has an issue like this.
On Nov 22, 2021, at 18:16, Ammako @.***> wrote:
Also this: https://teddit.net/r/PokemonBDSP/comments/qzfds2/help_viewing_trainer_card_causes_game_to_break/
I find it hard to believe they would've went all the way to Hearthome City before realizing their Trainer Card was broken though, so they may have been editing their save data as well, but it seems the game may be able to randomly generate 00000 SIDs on its own despite not being able to handle them properly.
If that's the case, there might be a game update to fix this, Eventually™
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHubhttps://github.com/kwsch/PKHeX/issues/3305#issuecomment-975998891, or unsubscribehttps://github.com/notifications/unsubscribe-auth/AA6UWJBOI474BNIYSBLZKHLUNLFNJANCNFSM5IP2TFIQ. Triage notifications on the go with GitHub Mobile for iOShttps://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Androidhttps://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.
In order to reduce any potential legality issues from correlation I edited my trainer ID and Secret ID as soon as I was able to save. At first all seemed well and the starter generates with the proper trainer ID. Only later while playing did I find out opening my trainer card soft lock the game. This happens on hardware and on emulators.
I used 373/0 but any combo seems to produce the same issue. I dug around in the save file and realized pkhex is only changing one instance of the TID/SID. it seems there is a second set found at E9850-E9853.
It seems currently pkhex only edits the copy at 79BD0-79BD3.
Here is the before edit on the left and after on the right.
Here is the second set that wasn't edited. there is a checksum on it so I can't just change it otherwise the save is considered corrupted by the game.
Both sections also contain the trainer name. Seems trainer card info is stored separately for some reason?