Using Batch Edit .HyperTrainFlags=$suggest and right clicking Box tab -> Modify -> Shift click Hyper Train are both not performing as expected. Neither of them are actually putting any hyper training flags onto any Pokemon. Though there's definitely room for user error. I have tried several different ways and tests and cannot get it working.
I am using a Scarlet save.
Use encounter database to select Pikachu that has the level 15 encounter in Apple Hills.
CTRL+ALT click open spot in box to clone Pikachu to entire box
Use batch edit ".IVs=$rand" to randomize all IVs across all Pikachus (not really needed but I wanted to see if it was working in some cases and not all)
Try both batch edit ".HyperTrainFlags=$suggest" or by right clicking on the Box tab -> modify -> (Shift Click) Hyper Train
Any IV that is not 31 should be highlighted green and shows that it is hyper trained but they are not. I assume that there is a way to do it as the PKHeX-Plugin (ALM) can generate living dexes that have hyper training.
For reference, there was a commit a while ago for this so I am not sure why I can't get this working. Commit
This code seems to have be consolidated somewhere else and this was for pkm format < 7.
I also looked at these files below and it does look like this $suggest for Hyper Training is in there. Maybe there is a new way to do it?
PKHeX.Core/Editing/Bulk/BatchEditing.cs
PKHeX.Core/Editing/Bulk/BatchMods.cs
PKHeX Batch Edit Info (Hyper Training not updated here but I did check)
A few forums from google searching also yielded no results for me.
Using Batch Edit .HyperTrainFlags=$suggest and right clicking Box tab -> Modify -> Shift click Hyper Train are both not performing as expected. Neither of them are actually putting any hyper training flags onto any Pokemon. Though there's definitely room for user error. I have tried several different ways and tests and cannot get it working.
I am using a Scarlet save.
Any IV that is not 31 should be highlighted green and shows that it is hyper trained but they are not. I assume that there is a way to do it as the PKHeX-Plugin (ALM) can generate living dexes that have hyper training.
For reference, there was a commit a while ago for this so I am not sure why I can't get this working. Commit This code seems to have be consolidated somewhere else and this was for pkm format < 7.
I also looked at these files below and it does look like this $suggest for Hyper Training is in there. Maybe there is a new way to do it? PKHeX.Core/Editing/Bulk/BatchEditing.cs PKHeX.Core/Editing/Bulk/BatchMods.cs PKHeX Batch Edit Info (Hyper Training not updated here but I did check) A few forums from google searching also yielded no results for me.
Please let me know if I'm just being dumb :)