Currently not wired up to the Program.cs for regular use, but the SimpleTests.cs contains an example of permuting useful regular [X-X, same quantity] spawners like Combee and Eevee for shiny alpha females.
Added functionality:
Can predict future state by feeding in advance sequence (no varied count spawners)
Can permute regular spawners (not varied counts) same as MMO/MO's and get the advances required
Tracks the count of Alpha pokemon on the field, and whether or not an Alpha can be spawned.
Not handled:
Regular spawner slot tables -- right now, things are hardcoded and injected via the aforementioned unit tests to manually test permuting. Refer to pkNX to get ordered spawn tables & weights.
No interaction with Console application to try permuting regular spawners.
No advancement tracking for variable count spawners. Can potentially buffer up with rest->respawn and game the next reset to get more quantity.
Updates documentation per latest understanding of the data structures (eg count seed and alpha seed).
Currently not wired up to the Program.cs for regular use, but the
SimpleTests.cs
contains an example of permuting useful regular [X-X, same quantity] spawners like Combee and Eevee for shiny alpha females.Added functionality:
Not handled:
Updates documentation per latest understanding of the data structures (eg count seed and alpha seed).