kwsch / pkNX

Pokémon (Nintendo Switch) ROM Editor & Randomizer
https://projectpokemon.org/home/forums/topic/48647-pknx-nintendo-switch-rom-editor-randomizer/
GNU General Public License v3.0
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"pknx.winforms.subforms.mapviewer9.resources" not found #296

Closed Queryw closed 1 year ago

Queryw commented 1 year ago

https://imgur.com/a/AfMNvFc Screenshot 2022-12-09 132719

duckdoom4 commented 1 year ago

We can't redistribute Nintendo's property with pkNX. Because of this, these files have been excluded from the public release.

I'm not sure if there's a way around this currently, like there is in the PLA version of pkNX. We'd need to update the code to look for these files inside of a folder provided by the user

duckdoom4 commented 1 year ago

After a quick look at the code, it seems you can add the map image in the following location: "map_sv\paldea.png"

Juno87 commented 1 year ago

After a quick look at the code, it seems you can add the map image in the following location: "map_sv\paldea.png"

Hi, thanks for this reply. Can you elaborate on this a bit? Should we create a folder with the paldea map and compile pknx ourselves or...? Sorry I'm a total noob at this, so not sure if that was a stupid question.

Queryw commented 1 year ago

I'm basically a total noob but I did once manage to compile something after enough research, but I would rather not do that again.

kwsch commented 1 year ago

After a quick look at the code, it seems you can add the map image in the following location: "map_sv\paldea.png"

Hi, thanks for this reply. Can you elaborate on this a bit? Should we create a folder with the paldea map and compile pknx ourselves or...? Sorry I'm a total noob at this, so not sure if that was a stupid question.

No, you just need a folder next to the exe, as listed above, with the map image inside of it. It's the same as PLA.

It doesn't edit anything at this time. It's just for data visualization to help with datamining.