Closed sora10pls closed 4 years ago
also adding a way to know overworld pokemon from non-overworld pokemon in the randomization option (if im wrong about this and it already exist please correct me).
@SnakeDeath The bottom-left of the Wild Editor will read either “Symbols” or “Hidden”.
“Symbols” are symbol encounters, the visible Pokémon you see running around.
“Hidden” are random encounters, the Pokémon hiding in tall grass (the ! markers).
@sora10pls I see thank you ,so Wild_SW it means the wild pokemon in pokemon sword right ? and Wild_SH for pokemon shield (or it depends on the files that we select?) , i feel like im wrong because for example in route 1 in Wild_SW its only "Hidden" and in Wild_SH its only “Symbols” ,so basically Wild_SW its the opposite of Wild_SH almost in all routes
@SnakeDeath Correct. Both games store the wild encounter data for both versions and the code dynamically picks which data to load.
As for your previous tests, you probably aren’t using the latest commit — it works fine for me showing a symbol table and a hidden table.
@sora10pls ok will try it, thank you
@sora10pls yep it worked ty i was using the files from the master branch (commit)
Is there a way to edit the raid max encounters yet? I see that theres an option to dump their data but nowhere to edit them.
Related: #40
Changes proposed in this PR include:
false
with LGPETables8
with data from PKHeXTrainerPoke8
TrainerPoke7b
TrainerPoke8