Closed ghost closed 4 years ago
If and when this does get implemented, there are a few things to note.
Moves
and RelearnMoves
should all be set to 0
Some Statics and Trades have fixed Moves, this is done to ensure they have good MovesetsCanGigantamax == true
should be swapped with other Gigantamax Species
See (this will be updated over time as DLC is released, as it is missing Part 1's Gigantamaxes): https://github.com/kwsch/pkNX/blob/dc9563f0004fa50fe5b1d355e72277aafeba7b6e/pkNX.Structures/Legality/Tables8.cs#L202-L230
hi. i wonder if it is possible to add a randomizer for these editors please since let's go has them. if not please could you point me to the direction of me adding it myself thank you. i am not familiar with flatt buffers but would like this alot