[x] Berries (3D or 2D), or energy icons -> keep it an energy icon, that same icon matching in the bar, use the invert normal backface culling fake outline.
[x] Maybe: Gloo globe + animation -> thinking we'll do two crossing circle wires around the inner part; for exploding or defusing, can make use of some particles + basic animation of the shell itself. Aim for simpler materials (in case we want to modify them)
[ ] Need a button for spew vs clean mode
[x] 3D icon, whole icon is the top color -> just a generic 3D pointer icon like google maps.
[x] Tripalaner shading for the ground -> mock it out
Roads+highways,
[x] Avatar: generic skeleton: just walk forward, running, sprint (if the player is in a car...), idle.
And mockup UI designs for:
[x] Overlay "You are not looking at the anchor"
[x] Map overlay and colors proposal
[x] Success, "Congrats! you Won! Back to map / close button
We could just use our pre-existing avatar, I don't see much harm in that. Bonus would be changing the accent color to match the current team assignment. In the interest of time, might not be a bad solution
Or we could use one from here - though it says animations included, I inspected and think we'd need to redo them anyways.
This lends itself to the simpler flatter textures we could use elsewhere perhaps. We could change the shirt design to be a "splat"
Or could go much more abstract and just do a solid color body with cell shading, such as those here (if we go in this direction, I can find or make this myself, and probably find some good animations too)
Need the follow art assets:
Berries (3D or 2D), or energy icons-> keep it an energy icon, that same icon matching in the bar, use the invert normal backface culling fake outline.And mockup UI designs for: