kyle-emmerich / blueshift-engine

High performance C++ game engine in early development
https://noxastra.com/engine
BSD 3-Clause "New" or "Revised" License
9 stars 1 forks source link

SIMD Optimization throughout the Engine #18

Closed kyle-emmerich closed 8 years ago

kyle-emmerich commented 8 years ago

http://www.gdcvault.com/play/1022249/SIMD-at-Insomniac-Games-How

Review this later and see how it can fit in to make the engine super fast.

kyle-emmerich commented 8 years ago

It appears that the best way to do manual SIMD optimization is to use SoA over AoS whenever possible.