Currently in landsat8.earth, I require a texture reload on every prop change:
updateTriggers: {
// Need to expand landsatBands array since comparison is shallow
getTileData: [
landsatMosaicId,
naipMosaicId,
landsatColormapName,
landsatBandCombination,
...landsatBands,
],
},
For these props (except for BandCombination), it's ok because the actual image texture inputs are changing. But now that I'm supporting more algorithms, things like a filter or sigmoidal contrast parameter changing should not need a texture reload.
Currently in landsat8.earth, I require a texture reload on every prop change:
For these props (except for
BandCombination
), it's ok because the actual image texture inputs are changing. But now that I'm supporting more algorithms, things like a filter or sigmoidal contrast parameter changing should not need a texture reload.