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kyomawolf
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Bannerschlacht
A turn based strategy game, made in C++
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Fog of War/Vision
#16
kyomawolf
opened
1 year ago
0
Map terrain
#15
kyomawolf
opened
1 year ago
0
Unit activity loop
#14
kyomawolf
opened
1 year ago
0
Create LICENSE.md
#13
kyomawolf
closed
1 year ago
0
centralize Data to be independed
#12
kyomawolf
closed
1 year ago
2
rework naming conventions for better readability
#11
kyomawolf
opened
1 year ago
0
Feature/playerunits
#10
kyomawolf
closed
1 year ago
0
new Inputhandler system
#9
kyomawolf
opened
1 year ago
0
better class and function documentation, delete unused code
#8
kyomawolf
closed
1 year ago
1
optimize pathtracer
#7
kyomawolf
opened
1 year ago
2
implement pathtracing alg to be used
#6
kyomawolf
closed
1 year ago
2
setting up algorithm
#5
kyomawolf
closed
1 year ago
0
Player-oriented unitstructure
#4
kyomawolf
closed
1 year ago
1
Create a UI-System scalable with resolution
#3
kyomawolf
opened
1 year ago
1
add different player id's, differentiated with colors. only playable by selected player
#2
kyomawolf
closed
1 year ago
0
clean up the class and code structure
#1
kyomawolf
closed
1 year ago
1