this error happens why I try to change the bar after fiddle around with the camera system
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/game_scripts/ch1.rpy", line 14, in script
"... 지루하네."
File "game/ActionEditor.rpy", line 1091, in action_editor
renpy.invoke_in_new_context(renpy.call_screen, "_action_editor")
File "game/ActionEditor.rpy", line 1069, in change_time
camera_viewer.play(False)
File "game/ActionEditor.rpy", line 795, in play
renpy.store.all_moves(camera_check_points=camera_check_points, layer_check_points=layer_check_points, focus_check_points=focus_check_points, play=play, camera_spline=splines["camera"], **kwargs)
File "game/camera.rpy", line 524, in all_moves
renpy.game.context().scene_lists.set_layer_at_list(layer, [Transform(xpos=.5, ypos=.5, alpha=alpha, transform_anchor=True, xanchor=xanchor, yanchor=yanchor, zoom=zoom, rotate=rotate, blur=blur_amount)])
Exception: Unknown transform property: 'blur'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/game_scripts/ch1.rpy", line 14, in script
"... 지루하네."
File "K:\game making\renpy modified\renpy\ast.py", line 708, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "K:\game making\renpy modified\renpy\exports.py", line 1345, in say
who(what, *args, **kwargs)
File "K:\game making\renpy modified\renpy\character.py", line 1142, in __call__
self.do_display(who, what, cb_args=self.cb_args, **display_args)
File "K:\game making\renpy modified\renpy\character.py", line 842, in do_display
**display_args)
File "K:\game making\renpy modified\renpy\character.py", line 591, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "K:\game making\renpy modified\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "K:\game making\renpy modified\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "K:\game making\renpy modified\renpy\display\core.py", line 3518, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "K:\game making\renpy modified\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "K:\game making\renpy modified\renpy\display\behavior.py", line 463, in event
rv = run(action)
File "K:\game making\renpy modified\renpy\display\behavior.py", line 320, in run
return action(*args, **kwargs)
File "game/ActionEditor.rpy", line 1091, in action_editor
renpy.invoke_in_new_context(renpy.call_screen, "_action_editor")
File "K:\game making\renpy modified\renpy\game.py", line 281, in invoke_in_new_context
return callable(*args, **kwargs)
File "K:\game making\renpy modified\renpy\exports.py", line 2905, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "K:\game making\renpy modified\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "K:\game making\renpy modified\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "K:\game making\renpy modified\renpy\display\core.py", line 3518, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "K:\game making\renpy modified\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "K:\game making\renpy modified\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "K:\game making\renpy modified\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "K:\game making\renpy modified\renpy\display\screen.py", line 714, in event
rv = self.child.event(ev, x, y, st)
File "K:\game making\renpy modified\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "K:\game making\renpy modified\renpy\display\layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "K:\game making\renpy modified\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "K:\game making\renpy modified\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "K:\game making\renpy modified\renpy\display\behavior.py", line 1979, in event
rv = self.adjustment.change(value)
File "K:\game making\renpy modified\renpy\display\behavior.py", line 1616, in change
return self.changed(value)
File "game/ActionEditor.rpy", line 1069, in change_time
camera_viewer.play(False)
File "game/ActionEditor.rpy", line 795, in play
renpy.store.all_moves(camera_check_points=camera_check_points, layer_check_points=layer_check_points, focus_check_points=focus_check_points, play=play, camera_spline=splines["camera"], **kwargs)
File "game/camera.rpy", line 524, in all_moves
renpy.game.context().scene_lists.set_layer_at_list(layer, [Transform(xpos=.5, ypos=.5, alpha=alpha, transform_anchor=True, xanchor=xanchor, yanchor=yanchor, zoom=zoom, rotate=rotate, blur=blur_amount)])
File "K:\game making\renpy modified\renpy\display\transform.py", line 603, in __init__
raise Exception("Unknown transform property: %r" % k)
Exception: Unknown transform property: 'blur'
Windows-8-6.2.9200
Ren'Py 7.3.5.606
하나님의 캠퍼스 라이프! Ver 0.6 0.6
Wed Dec 16 23:35:26 2020
Here is the traceback
this error happens why I try to change the bar after fiddle around with the camera system
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