Closed paxogre closed 1 month ago
Fixed
Umm what if you say go to 'option' and Set the list of channels for playing in ActionEditor ["music", "sound", "voice"]
Though based off your fix this works
if not isinstance(key, tuple):
return True
Thanks!
While running game code: File "game/renpy-ActionEditor3-master/ActionEditor.rpy", line 2965, in open_action_editor renpy.call_screen("_new_action_editor") File "game/renpy-ActionEditor3-master/ActionEditor_screens.rpy", line 1937, in event if self.key and self.key[2] is not None and exclusive_check(self.key): File "game/renpy-ActionEditor3-master/ActionEditor.rpy", line 1643, in exclusive_check tag, layer, prop = key ValueError: too many values to unpack (expected 3)
Went and looked at what keys were passed renpy.write_log("Keys: %r", key)
Keys: ('black', 'master', 'xpos') Keys: ('black', 'master', 'ypos') Keys: (None, 'master', 'xpos') Keys: (None, 'master', 'ypos') Keys: ('black', 'master', 'xpos') Keys: ('black', 'master', 'ypos') Keys: (None, 'master', 'xpos') Keys: (None, 'master', 'ypos') Keys: 'sound'
Should exclusive_check not be used for 'sound' or should it return True/False?
def exclusive_check(key, scene_num=None):
#check exclusive properties
if scene_num is None:
scene_num = current_scene
## tag, layer, prop = key
if isinstance(key, tuple):
tag, layer, prop = key
else:
return False