Closed vertigoogle closed 9 months ago
Skills will now look always for the highest attribute mod between
Setup value of skillAttribute-changes like "skill:attributeShort" e.g. "persuasion:str" to use strength as attribute for persuasion
fixes https://github.com/kypvalanx/Foundry-VTT-StarWars-SagaEdition/issues/445
Skills can be overridden to use different abilities to calculate the modifier by adding a change with the key "skillAttribute" and the value "", e.g. "perception:str" to use Strength as the ability for the skill Perception.
fixes #445