Closed kyranf closed 6 years ago
Wow guys! It looks like we get one of our most annoying issues fixed with robot behaviour around belts in the upcoming 0.16 mod API changes!
Rseding91's changelog for API changes in 0.16 shows " Added optional "has_belt_immunity" property to the unit prototype"
This is perfect, I can simply add this property to all the droid units and the annoying "getting stuck in spaghetti" issue goes away :)
0.3.4 release with factorio 0.16 new API has added the has_belt_immunity parameter to every unit, and it works!
I have put in a request for ability to allow units to ignore/be immune to transport belts trying to move them.
https://forums.factorio.com/viewtopic.php?f=28&t=47034