Closed blubFisch closed 6 years ago
interesting, i'll check it out thanks for the bug report.
It looks like the "global.AssemblerNearestEnemies[force.name]" table is never created in the case where your error occurred, but DID happen in some other cases - so the initializers are inconsistent. I'll add a check to the table access to see if it's empty first and this should fix your problem.
Your bug has been fixed in 0.3.4
Thanks, haven't had it since.
Nice mod, good job!
When I'm placing the Droid Assembler in the vanilla pvp multiplayer scenario, it crashes with
I couldn't reproduce it when I loaded the game in singleplayer. In another multiplayer game (without other mods), it worked.