kyranf / robotarmyfactorio

A mod to add robot troop units and perhaps associated support buildings and items to produce and control them.
MIT License
35 stars 11 forks source link

Robots idling after brief skirmish #167

Open nborns opened 4 years ago

nborns commented 4 years ago

Hello, I've been deploying squads of 100 units. When they reach this threshold they target a biter nest and move towards it. When they reach the nest, they engage with the biters, spitters, worms and spawners for 20-30 seconds then they stop dead and just sit idle.

Game version is 0.18.12 Save "Laodes Moded" attached. Laodes Moded.zip

kyranf commented 3 years ago

I am having the same issue during testing and from additional reports of this issue. I am wondering if it's worth my time to dig deep into the old squad control system or just push ahead with my v5.0 release with totally different/simpler and more effective unit controls

jpreed00 commented 2 years ago

I am still seeing this issue. Any fix for this?

edit: Upon further investigation, it appears the bots will act normally if you accompany them, although they sometimes do act a little funny. It's mostly when they are off acting on their own when the above behavior presents itself -- almost as if the units aren't being given enough CPU time by the game or are being "garbage collected" after a period of time.

kyranf commented 2 years ago

@jpreed00 any chance for a latest version save game file? I'm thinking I can put in some debug tools for when a squad is selected printing out all the details of its state and what it's doing etc, to track down the issue.

jpreed00 commented 2 years ago

@kyranf As requested: factorio_save.zip

Let me know if you need any additional information.