Updated the unit group failure logic to be more like the soldier squad departure logic - unit group failures are only a problem if they've happened multiple times recently - and if they are, then the logic for dealing with them should be fairly simple.
I've tested this to resolve a certain type of problem that I had observed in various save games.
Updated the unit group failure logic to be more like the soldier squad departure logic - unit group failures are only a problem if they've happened multiple times recently - and if they are, then the logic for dealing with them should be fairly simple.
I've tested this to resolve a certain type of problem that I had observed in various save games.