Closed WasabiFan closed 9 years ago
You mean like these?
I can do that.
Those buttons look pretty close, although we'd need to try to depress them in Photoshop. I'll try it out and see it I can make it work.
Of course, if you can just make them in photoshop from the start that would be best.
Wait... I forgot that I'm totally awful at digital art
@nikbyk ? ;)
Will do. Probly by tomorrow
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On Sat, May 23, 2015 at 2:04 PM -0700, "Wasabi Fan" notifications@github.com wrote: @nikbyk ? ;)
Reply to this email directly or view it on GitHub: https://github.com/kyranstar/Hunt-The-Wumpus/issues/41#issuecomment-104944706
You guys know we have a chat thing for a reason, right? Haha
Yeah but we aren't very good at using tools in the way that they are intended :wink:
We should track our source code in chat and communicate in a txt
file in our repo
@nikbyk I'm going to delete our conversation in this issue so that we can use it to track real stuff.
Ok
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On Sat, May 23, 2015 at 10:27 PM -0700, "Wasabi Fan" notifications@github.com wrote: @nikbyk I'm going to delete our conversation in this issue so that we can use it to track real stuff.
Reply to this email directly or view it on GitHub: https://github.com/kyranstar/Hunt-The-Wumpus/issues/41#issuecomment-104982123
I just added a little "Wumpus chase scene" to the main menu. It's still rough, but this creates a new required art piece: a dot. Just a single dot like the arrow image to trace the path as they move around the menu. Like the Pac-Man dots.
@nikbyk I just added a few more things to this list ;)
Okay. Will get to them tonight. Regarding the errors, should I roll back to 10074?
I'll make these probably by tonight, sorry for the delay. I am reinstalling 10074 first, though
I'll make these probably by tonight, sorry for the delay
It's fine ;) These images aren't really time-sensitive... any time before Thursday should work. They're pretty much just drop-in replacements.
I think the highest priority is the arcade theme -- so buttons and a frame. Then the last three icons on the list are second pri. The rest is mostly just polishing the shiny stuff.
added most of the pictures. Will finish the rest over the next day or so
Uhh... Why is everything yellow in the title screen?
They look good!
On the hex background image, it doesn't look like it is tile-able (there's margin around it and some of the outline is cut off). In the end, this image will be tiled as a rectangular image, so it should probably be the edges of four or so cells -- I'd recommend that you make a pattern of four hexagons, and then crop it to the center points on each side. Something like this (crop line in yellow):
Uhh... Why is everything yellow in the title screen?
Because the dots that I used before were 1x1 px... these are much bigger.
@kyranstar Try now... I changed the scale from 15x to 0.03x
@WasabiFan Yup, it works. Cool.
Will do
@nikbyk Can you remove the margin on the "turns" image? It's pretty small ATM.
For the "purchase" button, can you either:
I just added the warning and turns icons to the GUI, and it looks pretty good. I recommend that you guys pull and check it out!
P.S. I moved some of the icons into the Shared Code\GUI\Generated GUI\XAML Assets
folder -- don't update the one in Content
or else it will be overwritten on build.
@nikbyk Sorry for giving you all these little tasks!
Its okay
Arcade images in
Looks good. I'll add the render code and we can see how it looks.
alright
@WasabiFan How long do you think on the render code?
Hhhhhh... I don't know, sadly. I think I am close to understanding the correct way to do it...? So... I'd say maximum an hour, hopefully less.
I hope the confusion doesn't come through in my messages.
Okay, sounds good. I'm making buttons right now
Great! If the game doesn't function, at least it will look pretty.
Honestly, that's probably going to get us more points with the judges than adding actual hints :wink:
lol, true
@nikbyk I just added the initial version of the frame renderer. The two sides are wider than half the viewport, so they overlap (without using the middle image yet). Can you make them thinner, and maybe remove one of the titles on the top? I think if we trim back the space that it takes up it will look pretty cool.
It also looks like they don't line up perfectly... they're off by a few pixels vertically.
rly? thats weird. I'll slim down the sides
done
Here's what it looks like:
I think that we should:
Overall it looks good, but I think we need to clear up some space so that it doesn't take up as much space. But overall, pretty good.
will do
Can you actually cut out the part of the bottom bar (make it transparent) between the besels? I'd like to be able to render the GUI under it.
sure
done, can you make your gray bottom bar taller, to match the arcade frame?
Yup; I'll take a look and start adjusting today and tomorrow.
also, hints and shit turn out to be behind the frame, too
I know... I'll have to figure it out.
okay, is that all i need to do for today? I can finish the main menu image tomorrow
Yeah; sorry for all this! I'll work on adapting the UI.
it's alright
@nikbyk I just pushed the majority of the updates that we'll need for the arcade frame (although some stuff still looks funky, and other parts just aren't adapted correctly). I think we can make the whole thing look cohesive if we continue the frame along the bottom and either:
The former is the easiest option (the other would require some code restructuring, which I'm not fully prepared to do). Can you try that out and see how it looks?
Here's a list of "art" tasks that I think should be done: