kyranstar / Hunt-The-Wumpus

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Art needed #41

Closed WasabiFan closed 9 years ago

WasabiFan commented 9 years ago

Here's a list of "art" tasks that I think should be done:

kyranstar commented 9 years ago

You mean like these?

I can do that.

WasabiFan commented 9 years ago

Those buttons look pretty close, although we'd need to try to depress them in Photoshop. I'll try it out and see it I can make it work.

WasabiFan commented 9 years ago

Of course, if you can just make them in photoshop from the start that would be best.

kyranstar commented 9 years ago

Wait... I forgot that I'm totally awful at digital art

WasabiFan commented 9 years ago

@nikbyk ? ;)

nikbyk commented 9 years ago

Will do. Probly by tomorrow

Sent by Outlook for Android

On Sat, May 23, 2015 at 2:04 PM -0700, "Wasabi Fan" notifications@github.com wrote: @nikbyk ? ;)


Reply to this email directly or view it on GitHub: https://github.com/kyranstar/Hunt-The-Wumpus/issues/41#issuecomment-104944706

kyranstar commented 9 years ago

You guys know we have a chat thing for a reason, right? Haha

WasabiFan commented 9 years ago

Yeah but we aren't very good at using tools in the way that they are intended :wink:

WasabiFan commented 9 years ago

We should track our source code in chat and communicate in a txt file in our repo

WasabiFan commented 9 years ago

@nikbyk I'm going to delete our conversation in this issue so that we can use it to track real stuff.

nikbyk commented 9 years ago

Ok

Sent by Outlook for Android

On Sat, May 23, 2015 at 10:27 PM -0700, "Wasabi Fan" notifications@github.com wrote: @nikbyk I'm going to delete our conversation in this issue so that we can use it to track real stuff.


Reply to this email directly or view it on GitHub: https://github.com/kyranstar/Hunt-The-Wumpus/issues/41#issuecomment-104982123

WasabiFan commented 9 years ago

I just added a little "Wumpus chase scene" to the main menu. It's still rough, but this creates a new required art piece: a dot. Just a single dot like the arrow image to trace the path as they move around the menu. Like the Pac-Man dots.

WasabiFan commented 9 years ago

@nikbyk I just added a few more things to this list ;)

nikbyk commented 9 years ago

Okay. Will get to them tonight. Regarding the errors, should I roll back to 10074?

nikbyk commented 9 years ago

I'll make these probably by tonight, sorry for the delay. I am reinstalling 10074 first, though

WasabiFan commented 9 years ago

I'll make these probably by tonight, sorry for the delay

It's fine ;) These images aren't really time-sensitive... any time before Thursday should work. They're pretty much just drop-in replacements.

I think the highest priority is the arcade theme -- so buttons and a frame. Then the last three icons on the list are second pri. The rest is mostly just polishing the shiny stuff.

nikbyk commented 9 years ago

added most of the pictures. Will finish the rest over the next day or so

kyranstar commented 9 years ago

Uhh... Why is everything yellow in the title screen? image

WasabiFan commented 9 years ago

They look good!

On the hex background image, it doesn't look like it is tile-able (there's margin around it and some of the outline is cut off). In the end, this image will be tiled as a rectangular image, so it should probably be the edges of four or so cells -- I'd recommend that you make a pattern of four hexagons, and then crop it to the center points on each side. Something like this (crop line in yellow):

foo

Uhh... Why is everything yellow in the title screen?

Because the dots that I used before were 1x1 px... these are much bigger.

WasabiFan commented 9 years ago

@kyranstar Try now... I changed the scale from 15x to 0.03x

kyranstar commented 9 years ago

@WasabiFan Yup, it works. Cool.

nikbyk commented 9 years ago

Will do

WasabiFan commented 9 years ago

@nikbyk Can you remove the margin on the "turns" image? It's pretty small ATM.

For the "purchase" button, can you either:

I just added the warning and turns icons to the GUI, and it looks pretty good. I recommend that you guys pull and check it out!

P.S. I moved some of the icons into the Shared Code\GUI\Generated GUI\XAML Assets folder -- don't update the one in Content or else it will be overwritten on build.

WasabiFan commented 9 years ago

@nikbyk Sorry for giving you all these little tasks!

nikbyk commented 9 years ago

Its okay

nikbyk commented 9 years ago

Arcade images in

WasabiFan commented 9 years ago

Looks good. I'll add the render code and we can see how it looks.

nikbyk commented 9 years ago

alright

nikbyk commented 9 years ago

@WasabiFan How long do you think on the render code?

WasabiFan commented 9 years ago

Hhhhhh... I don't know, sadly. I think I am close to understanding the correct way to do it...? So... I'd say maximum an hour, hopefully less.

WasabiFan commented 9 years ago

I hope the confusion doesn't come through in my messages.

nikbyk commented 9 years ago

Okay, sounds good. I'm making buttons right now

WasabiFan commented 9 years ago

Great! If the game doesn't function, at least it will look pretty.

WasabiFan commented 9 years ago

Honestly, that's probably going to get us more points with the judges than adding actual hints :wink:

nikbyk commented 9 years ago

lol, true

WasabiFan commented 9 years ago

@nikbyk I just added the initial version of the frame renderer. The two sides are wider than half the viewport, so they overlap (without using the middle image yet). Can you make them thinner, and maybe remove one of the titles on the top? I think if we trim back the space that it takes up it will look pretty cool.

It also looks like they don't line up perfectly... they're off by a few pixels vertically.

nikbyk commented 9 years ago

rly? thats weird. I'll slim down the sides

nikbyk commented 9 years ago

done

WasabiFan commented 9 years ago

Here's what it looks like: capture

I think that we should:

Overall it looks good, but I think we need to clear up some space so that it doesn't take up as much space. But overall, pretty good.

nikbyk commented 9 years ago

will do

WasabiFan commented 9 years ago

Can you actually cut out the part of the bottom bar (make it transparent) between the besels? I'd like to be able to render the GUI under it.

nikbyk commented 9 years ago

sure

nikbyk commented 9 years ago

done, can you make your gray bottom bar taller, to match the arcade frame?

WasabiFan commented 9 years ago

Yup; I'll take a look and start adjusting today and tomorrow.

nikbyk commented 9 years ago

also, hints and shit turn out to be behind the frame, too

WasabiFan commented 9 years ago

I know... I'll have to figure it out.

nikbyk commented 9 years ago

okay, is that all i need to do for today? I can finish the main menu image tomorrow

WasabiFan commented 9 years ago

Yeah; sorry for all this! I'll work on adapting the UI.

nikbyk commented 9 years ago

it's alright

WasabiFan commented 9 years ago

@nikbyk I just pushed the majority of the updates that we'll need for the arcade frame (although some stuff still looks funky, and other parts just aren't adapted correctly). I think we can make the whole thing look cohesive if we continue the frame along the bottom and either:

The former is the easiest option (the other would require some code restructuring, which I'm not fully prepared to do). Can you try that out and see how it looks?