Open WasabiFan opened 9 years ago
@kyranstar Any ideas here? I'd really like to get this done so we have it tomorrow, and would like others' input before I make it
@WasabiFan You said that the game can be displayed on a WinPhone. If that works, it may be worth showing.
Yeah; I'm working on fixing the little issues so that it's demo-able on the phone. Hopeefully it'll be on my device and ready to run tomorrow.
Do you have any other ideas for textual bullets for a handout-type thing?
no, you seemed to cover everything pretty well. My one concern is that the Wumpus is way too active, should we turn off the active wumpus? Especially if we don't see it in game, it may be hard to demo
Yeah... I think that's a good plan. Would you be willing to fix that? You should be able to find the proper line to comment out in the Wumpus object. -- it should be pretty straightforward.
I'm currently working on more finalization tasks -- is there anything else that you think needs to be done tonight?
It may be a good idea to render room numbers with low opacity on the rooms, otherwise most of the secrets are useless.
Yeah... that's (another) good point. I think I will wait until tomorrow and finalize that there, so that I can make sure all of the critical things are done, but that's high on the list. Honestly, I'm feeling pretty sad that I didn't get a chance to add the buttons and theme switcher... I might try that tomorrow as well.
P.S. I just successfully deployed the app to my phone and it runs, so we should be able to demo. As long as you don't need to move, of course.
Great! I'll work on the active wumpus
OK; thanks!
Done, but our cam commands don't work, and the game hangs every now and then when I start
I just fixed the cam command, and the freezing is the issue with pathfinding from #53. So, it's not your fault -- you can push your changes and it shouldn't cause any problems.
My thing didn't work for active wumpus, please assist
cam command still does not work :/
cam command still does not work :/
Even after pulling? It seems to work for me
My thing didn't work for active wumpus, please assist
You should be able to comment out line 80 in Wumpus.cs
:
CurrentBehavior.Move();
I haven't tested it, but I think that's what you want.
I think I tried that, cam doesn't work and I pulled
Yea, line 80 doesn't help
@kyranstar We're confused... When you get a chance, can you please take a look at this and disable the active Wumpus? We don't understand how it works...
cam doesn't work and I pulled
This works for me:
> cam 0.1
tried, just flashes once and that's it...
can you pull and try? maybe I broke something
That really sounds like you haven't pulled -- I just synced and it works for me, and I can confirm that I don't have any local changes that I haven't pushed.
that's really weird because I just pulled
Hmmmm... I don't know then. Try Project -> Rebuild Solution
?
I'm cleaning now
clean didn't help; rebuilding
no luck :/
Yo guys, is the wumpus supposed to appear when you get close? It makes shooting him really easy.
he's always visible
shouldn't be tho
yea, shouldn't we make it so he isn't always visible? I feel like that's a part of the spec.
That's something that I plan to sort out tomorrow, unless someone else gets to it first. Although if we don't get to doing that we can claim that it's for demo purposes...
Has anyone already entered the building?
I think we should print out a list of the big bullets that we think make our game great and amazing so that we can give it to the judges for reference. From what I have heard of the format of this, there will be a lot of judges judging a lot of teams, so having a quick reminder for them (w/ screenshots) would probably keep us memorable for them. What do you guys think we should put on something like this?
My thoughts are:
What else? I really think that having a list like this could give us a good shot at being at the top -- from what I have seen, our game is already very good compared to most of them.