Closed litoj closed 1 year ago
STATE: 2 pos: class_2338{x=54, y=37, z=-59} STATE: 3 pos: class_2338{x=54, y=35, z=-59} STATE: 4 pos: class_2338{x=55, y=36, z=-59} STATE: 5 pos: class_2338{x=53, y=36, z=-59} STATE: 6 pos: class_2338{x=55, y=37, z=-59} STATE: 7 pos: class_2338{x=53, y=37, z=-59} STATE: 8 pos: class_2338{x=55, y=35, z=-59} STATE: 9 pos: class_2338{x=53, y=35, z=-59} STATE: 10 pos: class_2338{x=54, y=36, z=-60} STATE: 11 pos: class_2338 {x=54, y=37, z=-60} STATE: 12 pos: class_2338 {x=54, y=35, z=-60} STATE: 13 pos: class_2338 {x=55, y=36, z=-60} STATE: 14 pos: class_2338 {x=53, y=36, z=-60} STATE: 15 pos: class_2338{x=55, y=37, z=-60} STATE: 16 pos: class_2338{x=53, y=37, z=-60} STATE: 17 pos: class_2338{x=55, y=35, z=-60} STATE: 18 pos: class_2338{x=53, y=35, z=-60} STATE: 19 pos: class_2338{x=54, y=36, z=-61} STATE: 20 pos: class_2338 {x=54, y=37, z=-60} STATE: 21 pos: class_2338{x=54, y=37, z=-61} STATE: 22 pos: class_2338 {x=54, y=35, z=-60} STATE: 23 pos: class_2338{x=54, y=35, z=-61} STATE: 24 pos: class_2338 {x=55, y=36, z=-60} STATE: 25 pos: class_2338{x=55, y=36, z=-61} STATE: 26 pos: class_2338 {x=53, y=36, z=-60} STATE: 27 pos: class_2338{x=53, y=36, z=-61} MINED: 27
This probably could be fixed by testing if the block exists, (not sure whether it is the case already or not). But that would add extra overhead, so it should be done so these blocks are never tested twice.
BTW how can you get an invalid position? (ExcavateHelper.isValidPos
)
It seems the blocks already broken aren't registred and are "mined" again. So even blocks that are already Air
are used again.
I have never tried anything with mods so I don't understand properly the internals, so my only solution would be to save the mined positions and test against them but that is a very bad solution.
It works when different blocks are disabled. This would suggest that Air
is considered breakable and therefore used as a block to mine, even though there is really nothing to mine.
This was always the case for me. Whenever I try to dig 3x3tunnel shape and have
maxMined > 18
the amount of mined blocks is incorrect. For example 27 should mine three blocks deep tunnel, but same as 28, it leaves all four corner blocks (mines only 23 blocks): I don't have a clue how this is happening with the way the code is written, but it is.