Here's my series of patches that pretty much makes rigging imports and exports 'just work', albeit with one option on the <import> tag as defined in the new documentation page.
You can import a player model GLTF, extrude a bit, and import it back into the game with everything working.
This PR also moves to using .NET 6 instead of .NET Framework 4.8. It's still using WinForms, but it's easier to disable/replace the UI stuff for Linux support vs using Mono. If this is undesirable, chop off the second commit (d2a1ab7).
Here's my series of patches that pretty much makes rigging imports and exports 'just work', albeit with one option on the
<import>
tag as defined in the new documentation page.You can import a player model GLTF, extrude a bit, and import it back into the game with everything working.
This PR also moves to using .NET 6 instead of .NET Framework 4.8. It's still using WinForms, but it's easier to disable/replace the UI stuff for Linux support vs using Mono. If this is undesirable, chop off the second commit (d2a1ab7).