I've added a new feature, that allows for the creation of one or more AlternateIcon ScriptableObject files directly from the current selection. Select one or more Texture2D assets and go to Assets > Create > AppIconChanger > AlternateIcon from Selection...
It will autofill the iconName based on the file, as well as the source property
I've added a new feature, that allows for the creation of one or more AlternateIcon ScriptableObject files directly from the current selection. Select one or more Texture2D assets and go to Assets > Create > AppIconChanger > AlternateIcon from Selection...
It will autofill the iconName based on the file, as well as the source property
Very useful when you have a lot of icon to handle